
In one instance, I came upon an explosive barrel at the top of a ramp leading down to a fire around which three guards were standing-an obvious multi-kill setup. But Shadwen is unable to interact with the world around her in ways beyond pushing things, or pulling them with her grappling hook, and that puts a real damper on her ability to set up complex, environmental kills. Indirect murder is generally limited to dropping or rolling a heavy object onto an unlucky target, or blowing them up by rolling barrels of explosives into fires they're standing too near for their own good. But it also revealed some of Shadwen’s shortcomings.įor one, although Shadwen purports to allow acts of deep, multi-layered mayhem, it really didn't work out that way for me. Eliminating threats rather than trying to work around them certainly simplified the journey, and it was amusing for awhile too. Since there are absolutely no penalties for spilling blood as long as Lily stays in the dark, I quickly abandoned the life of pacifism in favor of murders of convenience, and before long, straight-up thrill-killing.


I figured out Shadwen's real secret in the early stages of the game's fourth level: Keeping Lily innocent doesn't mean not killing anyone, it means keeping her from finding out about it.
